§ 1.2 The aperture

If the body is a four-dimensional structure, why does experience present as a three-dimensional person located in a moving “now”?

Because the brain is a localised aperture that performs dimensional reduction.

Processing an entire worldline simultaneously would cause immediate computational overload. The biological brain therefore takes sequential cross-sections of spacetime, rendering each as a three-dimensional scene and discarding the rest. The sequence of scenes is experienced as motion and as the passage of time.

The film projector is the exact analogy. A projector flashes static two-dimensional frames in sequence and the viewer experiences a moving three-dimensional world. The aperture flashes static cross-sections of a four-dimensional worldline in sequence and the organism experiences time passing. In neither case is the motion in the material; it is generated by the mechanism of presentation.

What the aperture is for

The aperture is not a defect or a veil to be removed. It is the mechanism that makes action possible. An organism that perceived its whole worldline at once, together with the full high-dimensional field, could not compute where to step next. Compression is what lets the organism act (this constraint is developed fully in §3.1).

Two properties to hold onto

  • It is selective. The aperture prunes the overwhelming majority of available field data. What reaches experience is a tightly filtered projection tuned for survival and locomotion in three dimensions.
  • It is adjustable. Its width, meaning how much raw data it admits before compression, is not fixed. Part III is concerned with operating that adjustment deliberately.
Definition
Aperture
The localised biological mechanism (brain and sensory apparatus) that slices the four-dimensional worldline and the high-dimensional field into sequential, compressed three-dimensional renderings, so that the organism can act.
Dimensional reduction
The compression performed by the aperture: a high-dimensional input projected onto a lower-dimensional interface.
Interface
The rendered three-dimensional scene, including the sense of a located self within it. Also called the ego interface when the self-model is the point of reference.